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Fun with snail racing

 
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Mojave
Almost An Agent
Almost An Agent


Joined: 01 Nov 2003
Posts: 1434

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PostPosted: Tue Feb 01, 2005 6:29 am    Post subject: Reply with quote

OK, I admit I haven't found snail racing all that interesting. But working out the issues in this post kind of got me into it and I thought I'd pass along a couple cool ideas I had.

I ran the code from the above link through a simple perl script (not through a bot) with 9 snails racing out to 50 lengths.

Some ideas

Keep track of the number of turns required for a snail to win. How quickly can a snail win? What's the slowest win a snail has ever had? What's the average turns per win? What's the largest margin of victory?

Keep a history of snail races. Which snails are the best over time?
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draget
Not Yet a God
Not Yet a God


Joined: 29 Dec 2004
Posts: 367
Location: Australia
Reputation: 32.2Reputation: 32.2Reputation: 32.2

PostPosted: Tue Feb 01, 2005 6:46 am    Post subject: Reply with quote

On my bot I modified the snail race so that 7 snails raced but whoever was in the convo is assigned one, to solve and encourage betting (the point of the game)
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brother
Senior Member
Senior Member


Joined: 06 Aug 2004
Posts: 156
Location: Belgium
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PostPosted: Tue Feb 01, 2005 8:59 am    Post subject: Reply with quote

On ScriptersMOO i have expanded the snail race idea to a horse race. Allowing placing of bets according to the WIN/PLACE/SHOW principle. I also keep track (every # has a name) of the win/lose statistics and chance of winning next race. I also added 'reporters' that comment while the game is running (an average race takes about 2 ~ 5 min). Seems to be working well, and has positive comments from most people who tried it.

Just to show that even a simple race can be as complicated as you want to make it.
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