OK, I admit I haven't found snail racing all that interesting. But working out the issues in this post kind of got me into it and I thought I'd pass along a couple cool ideas I had.
I ran the code from the above link through a simple perl script (not through a bot) with 9 snails racing out to 50 lengths.
Some ideas
Keep track of the number of turns required for a snail to win. How quickly can a snail win? What's the slowest win a snail has ever had? What's the average turns per win? What's the largest margin of victory?
Keep a history of snail races. Which snails are the best over time?
Joined: 29 Dec 2004 Posts: 367 Location: Australia
Posted: Tue Feb 01, 2005 6:46 am Post subject:
On my bot I modified the snail race so that 7 snails raced but whoever was in the convo is assigned one, to solve and encourage betting (the point of the game)
On ScriptersMOO i have expanded the snail race idea to a horse race. Allowing placing of bets according to the WIN/PLACE/SHOW principle. I also keep track (every # has a name) of the win/lose statistics and chance of winning next race. I also added 'reporters' that comment while the game is running (an average race takes about 2 ~ 5 min). Seems to be working well, and has positive comments from most people who tried it.
Just to show that even a simple race can be as complicated as you want to make it.